﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ShadowMapReceiver : MonoBehaviour
{
    private RenderTexture mShadowRT;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        //if(mShadowRT != ShadowMapRenderer.shadowTex)
        {
            var mat = GetComponent<Renderer>().sharedMaterial;
            mat.SetMatrix("lightVP", ShadowMapRenderer.shadowMat);
            mat.SetTexture("shadowMap", ShadowMapRenderer.shadowTex);
            mShadowRT = ShadowMapRenderer.shadowTex;
        }
    }
}
